About me
Clément Lambert
My academic journey is defined by a dual degree: a Master’s in Digital Design Lab from L'École de design Nantes Atlantique, specializing in industrial design and interactivity, and a Master’s in Management of Immersive Technologies (MTI3D) from Arts et Métiers, focusing on virtual reality and game design. This dual background allows me to combine creativity, ergonomics, and technological innovation.
Professionally, I have refined my UI/UX skills through experiences at Slash and
Piwigo, working on interface optimization
and scalable design systems. My dedication to game design is reflected in my participation in events like Laval Virtual, where I showcased an asymmetric VR game, and an Asmodee hackathon, focused on improving Board Game Arena.
With expertise in tools such as Figma, Unity, and Blender, along with proficiency in HTML, CSS, JS, and C#, I strive to create innovative interactive experiences. I am now eager to fully invest my skills in game design and immersive technologies to develop even more engaging and intuitive experiences.
Find my CV here !
- FR version
- ENG version
and scalable design systems. My dedication to game design is reflected in my participation in events like Laval Virtual, where I showcased an asymmetric VR game, and an Asmodee hackathon, focused on improving Board Game Arena.
With expertise in tools such as Figma, Unity, and Blender, along with proficiency in HTML, CSS, JS, and C#, I strive to create innovative interactive experiences. I am now eager to fully invest my skills in game design and immersive technologies to develop even more engaging and intuitive experiences.
Find my CV here !
- FR version
- ENG version
CLEMENT LAMBERT
UI.UX.GAME DESIGNER
